Independent game studio

Worlds, wrought by hand.

DeltaWrought builds online worlds from real places and real history, and shapes every piece of them by hand.

Native Egypt MMO
In development Native Egypt MMO A land bridge between two seas. The road across it is the game.

Independent studio

Online worlds

Unreal Engine 5

01 Now in development

Native Egypt MMO

A land bridge between two seas. The road across it is the game.

An original online role-playing game set in sixteenth-century Egypt, in the first years of Ottoman rule, when the Mamluk world still shaped its cities. Trade, guard or raid the road between Suez, Cairo, Giza and Alexandria.

Genre
Online role-playing game (MMORPG)
Setting
Egypt, 16th century
Engine
Unreal Engine 5
Platform
PC (Windows)
  • Arcaded courtyard
  • Suez at night
  • The covered souq at night

04 Studio

How we work

  1. 01

    Research first

    Every city, weapon and garment starts from evidence: surviving buildings, museum objects and period records. Invention comes after, and it has to fit.

  2. 02

    Systems over scripts

    We design roads, markets and rivalries that players shape together, not corridors they walk through once.

  3. 03

    Worked by hand

    Architecture, materials and light are worked until they hold up at close range, because worlds are lived in up close.

About DeltaWrought

Partnerships

Publishers, investors, partners.

Talk to us about publishing, investment and collaboration. Press and players each have their own line on the contact page.