In development
Native Egypt MMO
A land bridge between two seas. The road across it is the game.
- Genre
- Online role-playing game (MMORPG)
- Setting
- Egypt, 16th century
- Platform
- PC (Windows)
Independent game studio
DeltaWrought builds online worlds from real places and real history, and shapes every piece of them by hand.
Independent studio
Online worlds
Unreal Engine 5
01 Now in development
A land bridge between two seas. The road across it is the game.
An original online role-playing game set in sixteenth-century Egypt, in the first years of Ottoman rule, when the Mamluk world still shaped its cities. Trade, guard or raid the road between Suez, Cairo, Giza and Alexandria.



03 News
DeltaWrought is live: an independent studio building online worlds from real places and real history. Our first game is Native Egypt MMO.
Our first city is taking shape: a walled Red Sea port with a souq, a quay and a great mosque. Here is where it stands today.
How a helmet and a shield travel from a surviving museum object to a piece of equipment in the game.
04 Studio
Every city, weapon and garment starts from evidence: surviving buildings, museum objects and period records. Invention comes after, and it has to fit.
We design roads, markets and rivalries that players shape together, not corridors they walk through once.
Architecture, materials and light are worked until they hold up at close range, because worlds are lived in up close.
Partnerships
Talk to us about publishing, investment and collaboration. Press and players each have their own line on the contact page.